The Explanation

I’d like to take a moment to talk to you about What you say another LARPBook website. Well yes it is and that is why I need to talk about it.

When we launched the LARPBook Show (and it wasn’t called that then), the idea was simple run a bi-monthly podcast that people could download and listen to. That model perfectly suited the distribution service we picked for the job. That being

Things however have a tendency to get progressively complex. The show’s structure has shifted. We still have a roundtable discussion show. You can subscribe to it and get it on demand via audio download, or streaming, plus of course the LARPBook YouTube Channel. It’s the YouTube channel that is largely behind the move to LARPBookMedia. Our output became not just the podcast, it expanded to include  interviews, specials and video diaries

We really were not creating a podcast anymore. We weren’t really YouTubers in a typical sense either. We were sort of a hybrid.

That was a problem because putting our output into PodBean wasn’t really suitable and is quite sprawly. Which means it contains everything but is perhaps not the best vehicle for an expanding multimedia library.

Eventually we came to a decision. Let’s build a home that makes it easy to explore the extended show related output.

So that’s what we’ve done.

We’ve built a place to explore the back catalogue, which also supports the feeds necessary to let people subscribe to the show.


State of the Project

I’m writing this March 19th 2018. This is where we are with the LARPBookMedia Project.

Our entire show catalogue has been loaded into the site and every episode can be streamed from the site

We have subscription feeds up and running. Depending on which service you use to subscribe to the show you may have to resubscribe. Also if you experience any difficulties with your subscription please let us know and we will do our best to fix it. In theory most subscribers should get continuity but please let us know if there are problems or if you had to resubscribe. This is a transition and such things can be tricky but we will help you out if we know about it.

At the moment all the show audio on points to podbean. The plan is to change all these to point to the files on LARPBookMedia. At this point this has not been accomplished but it is part of the plan and we’ll get it done as soon as we can.

Although the show is uploaded and are various too video pieces that have not been added. We’ll be looking at that too.


The Future will continue to be the first port of call for all things LARPBook. Every article, show, photograph is here. We have plans for that will make it easier to use, whilst adding on an improved feature set. is the Book of LARP.

LARPBookMedia is the library of shows. It will become the best place to go if you want to explore these. An audio and video library. Go to LARPBookMedia, pour a drink, kick back and enjoy.



Larpcon Apology

Larpcon Apology

It is with a heavy and this point frozen heart that LARPBook will have to cancel its attendance at Larpcon. Unfortunately at this point all members of the team are snowed in. The chances a thaw before the end of the weekend are very unlikely.
We will miss you all and hope to see as many of you of as possible later this year.
In the hope of some good coming out of this we are willing to offer our promoters table to another larp or another website free of charge. If you are interested in making use of this please let us know as soon as possible.
LARPBook Expands to Video

LARPBook Expands to Video

You have noticed from the two badges that today have appeared on the site that we now have channels on Twitch.TV and YouTube.

I’ll just talk about these for a moment to let you know what is going on. Ever since we started the Podcast earlier this year our presenters have felt that video would add something to the presentation (apart from being able to see our faces). It would let us show and do more than we can on an audio only broadcast. That said the Podcast is staying and we aim to make sure that always works when you are listening to it. Listening offers much more flexibility than viewing. We also want to be true to our Podcast listeners.

So over the last couple of months we’ve been testing different ways of adding YouTube and Twitch. We’ve also had a good long look at live audio streaming too. Live audio hasn’t happened yet – but live video has.

Our first experiment was on Sunday May 31st – with one presenter limping in from a LARP event and another ducking into view whilst trying to avoid unpacking his car following a holiday. Despite this the show was fun and the format seemed to work. We will of course try to improve things in the future.

These channels will be used for the current podcast and any other Larping related shows we can come up with. There is also the possibility of one off videos on the YouTube channel – and this would allow us to add custom video more easily to the website.

So looking to the future lots of talking, writing and video to come your way.

LARPBook on Soundcloud and some development notes

LARPBook on Soundcloud and some development notes

It’s time to talk about the continuing developments in LARPBook, and I’ll start with the podcast.

The podcast seems to have a dedicated following and so we’ll be continuing to add episodes and to make it easier to download or stream.

We’ve just added Soundcloud on as a distribution point for the podcast. You can find us at:

At the moment we have 2 episodes available on Soundcloud and we’ll make sure that all new episodes are uploaded as and when they become available.

Now it’s time to talk about the LARPBook website. Regular readers may have noticed a decrease in the rate of posting recently. This has nothing to do with any lack of commitment in case you are worried. It is far more to do with the fact that I am looking to write longer and deeper articles for the site. The knock on effect of this is fewer articles.  When I say trying to write bigger articles that does not mean to say that we’ll not be doing quick videos, comments or events. All of these things are very important to LARPBook. It just means that there will periods of low activity and periods of high activity. I hope the result if pleasing to you. If not please let me know via the feedback forms or Facebook page. One thing that myself or any or the editorial team will always do is listen to our readers and listeners views.

We are still hoping to encourage more writers. So if you’d like to write about LARP please get in touch. We have a section on the website about writing for us at: if you’d like more information.

I’d also love to see more event information. If you have an event you’d like to plug please use our contact forms at:   to register a larp event with us

or  – if you are running an event and looking for more crew

LARPBook is on Patreon

LARPBook is on Patreon

We have decided to open a Patreon account for LARPBook. You can find it at:

Over the last few months we have come to realise that there are a number of directions we want to take LARPBook in. These include

  • Improving the Websites Layout and functionality
  • Increasing the audio quality of the podcast
  • Adding outside recording possibilities for both Audio and Video production
  • Creating new shows that will practically help LARPers

All of this will take resources – particularly money. So we’ve decided to look at funding opportunities and one of these is Patreon. If you’d like to support us (and no amount is too small or too large) then we will plough it back into doing more.

That is our pledge – the more we raise the more we can do.

Let’s see where this takes us.

Writing a New LARP – Part 2

Writing a New LARP – Part 2

In part 1 we looked at getting the core concept of the new LARP written down and agreed on. This is our foundation that we need to build things on. Part 2 looks at how the game starts to take shape.

I’ll start with character details and casting. This post is about a game in which the players get a supported character creation process. They are free to create characters that they would like to play with few restrictions. Support is provided by the referees to make sure that the players are creating characters that will work with the plot. It’s a small event so this high degree of ref / player interaction is possible. Support works through  channels such as email, messenger and telephone possible. On the day there is only going to be limited time for character briefings so helping out the players  now makes a lot of sense.

On the NPC side the characters needed are being listed and also grouped by scene. Grouping by scene is an organisational tool that helps with a Crew shortfall. Should on the night we get a crew shortfall we can immediately with NPCs should be in play at any time, and should help if we need anyone to double up on roles. Since doubling can be confusing to players we’d also need to make sure that these characters are visually distinct.

Character grouping is not a character so the next stage is to create a working of description of who the NPC characters are and what their objectives are. This document has play notes on the types of activity and style of play we need and also goals for these characters. We are now ready for casting.

Casting our Non Player Characters is really important. We have to marry up the right combination of sex, looks, playing experience, relationship to other NPC players  and also the kind of characters this person plays well. Its a lot to think about and it is critical to the success of the game. For this game we had a meeting to discuss our crew and what they should be playing.

At this point we have the characters coming along.

Its now time to think scenes in more detail. We already have a basic list from earlier but now…

Games are like a story with beginning, middles and end(s). Although with a LARP things are a lot looser and events can swing a long way from a plan. So the trick is to make sure you can get all the elements you need in play, preferably in some sort of order. You also need to make sure that dramatic impetus, villains and other plot drivers all arrive in a timely manner that the game runs at the right pace.

The right pace is the one that will allow the players to complete the game, not get bored and not feel hopelessly over loaded either. Once again it is a balancing act.

The earlier mentioned scene list is used for this. For each scene I add more detail about what I know I need to introduce and which NPCs are involved. In other words its revising the core list of planned moments for the game. By the end of this there is a working document that explains each stage of the game. When the game is running the crew will be able to refer to this document, look up every stage of the game and know what is expected. One person cannot realistically run a Larp alone  and having a central ‘Bible’ for the game allows everyone involved to chart progress whilst it is running.

Working out scenes for a larp is a bit like a cross between writing a book and editing a film.

By this point in this second phase of writing we should information about the NPCs and game structure that puts us very close to being able to run the game.


The image for this post is called Trough the glass and comes from Flickr user Angelo Amboldi. To learn more about this image and it’s licence please click here.

Writing A New LARP

Writing A New LARP

Right now I am engaged in the process of getting a game ready for the end of March. It’ll be played by Twilight Realms at Oakraven Field Centre in the Forest of Dean. I’m fully into the writing groove and I thought it might be a good idea to share the process; that for me is the birth of a LARP.

It started with a confirmed date for an event and the realisation that we needed a new LARP for the Friday night. We seem to be establishing a tradition of  a short modern day / horror game on the Friday and a much longer low fantasy game on the Saturday.

This gave me the first parameter – the game would start somewhere around 8pm (give or take). This meant it would be a short game (around the 2 – 4 hour mark).

I also need to mention that I am not writing this on my own. There is a team putting this scenario together. The other members are Liz and Keith. Liz is our overall organiser – she puts in great ideas and also makes sure everything we do is practically achievable. Keith is an awesome ideas man – so we plot and plan together then I write things up.

From this starting point we had a couple of rough ideas. I had an idea, that went via Liz and Keith. This caused some refinement and from this I created a 1 page outline of the LARP.

This one page version is really important. It lets everyone involved see the structure of the game in a succinct version.

Following on from this Keith and I had a brainstorming meeting where we worked out a few ideas. Thought through some problems and solutions to them. In doing so the overall nature of the changed. I’d like to say refined. I took these ideas to Liz. She had a few more ideas and also started to list out what we needed to make this work.

I now had to write 2 more documents. The first is a longer version of the outline that encapsulates the ideas of the game and some of the key events that will happen within. This is broken up into Beginning, Middle and End to give us a story structure. The second is the start of a kit list; what equipment, props and costuming will we need to make this work? It’s a good idea to get this started early. The last thing you want is to realise with just days to go that a key prop will simply not be possible.

That’s the start of writing the game. My next tasks are to

  • Create documents outlining the key NPCs
  • Get into a bit more detail key points in the second document – as it contains a number of questions that need to be answered.

Once these are done myself and co-authors will need to look at the characters submitted by the players and to write pre-game plot for each one of them.

As you can see this is an iterative process. Each step leads to greater refinements until we have something that is in a fit state to play.

I’ll continue this account – probably in a few weeks when more work on the game has been completed.


The image for this post comes from Flickr User:  United States Mission Geneva

For full licence details and more information about this picture please click here

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