I got lost on the way to Green Cloaks
Ok so I stupidly put the wrong information for Green Cloaks in my sat nav and ended up a few miles. Fortunately I called in and was given directions and a warm welcome. It was time for tent up and to go and see what was going.
The Friday Battle
Whilst I’m not going to give a blow by blow of the full game, it’s opening is something that stood out. Carefully following the monster team took me to an attack on a faction camp. So far so normal. Except that in the chaos an inflatable sofa from a neighbouring camp was kidnapped. That was my introduction to Green Cloaks. It’s a military larp for sure. You really get the feeling that the players are portraying members of armies. It’s a also a rollicking good Science Fiction yarn that lets players and monsters alike run their imaginations wild. It’s a great laugh.
What’s Green Cloaks all about
Set in the years following 6012 (so sometime in the future), humans living in a distant star cluster find themselves in a new era. Where human polictics and commerce mingles with the influence of alien races and a growing understanding of the Omega plane. A once legandary idea intersects reality and myth. It adds a magical element to green cloaks. The soldiers are recognisable as soldiers. Men and women in uniform trying to do the right thing.
In the Green Cloaks space travel is common. The action thought takes place where troops are deployed. It takes place on the ground. Ships just get to where you are going. This is not space ship focussed space opera. This is all about the people.
In fact if you want something to compare it too then think Warhammer 40K. Without the oversized power armour. You can also add direct comparisons to the colonial marines of Aliens and also films about World War 2. The whisper I heard is that Kellys Heroes was a strong influence.
How did I find Green Cloaks
I need to start by saying thank you to everyone. You were all incredibly welcoming and supportive. The game has a lot of focus on the faction camps. The military structure makes possible an easy issuing of tasks and roleplaying. There is a lot of role-playing that went on into the night. There is als plenty of Nerf action. Both in sudden skirmishes and larger scale battles. The final battle on the Sunday was fluid, tactical, fast and exciting. Oh and a lot of Nerf darts were fired. I heard that 10,000 rounds of ammo was sold to players onsite.
Roleplaying and action. Yes that is my bag.
In the game. No. There is a growing facilities issue, in that parking in particular is getting tight. However I did hear of plans to correct that. Which means that things should only get bigger and better.
Would I go back to Green Cloaks
Absolutely, its too good a game not to go back to.
The Bumper Green Cloaks Photo Gallery
If you would like a full resolution copy of any of these photographs just let me know. The photograph title is a reference number you can refer to it with