LARPBook Show Episode 58: Viva

LARPBook Show Episode 58: Viva



In Episidoe 58

In this episode we have a long list of topics, To start with we wanted to place our thoughts with the people of Las Vegas. led this necessarily sombre opening for the show.

Topics of Discussion

  • PBM / Downtime
  • Stag Do – What happens when non larpers want to have a larp for stag party
  • Twilight Realms – event report from Tom
  • Increase in Followers for Podcast
  • Update to our show notes archive
  • Update to our Live Page
  • New Phone Case
  • Heathen LARP – Crewing.

Thank you the Matthews – In this episode Matthew Webb and Matthew Moorhouse were very active in our chat room and became a key part of the show. Thank you both very much, you were awesome.

We wanted to have a discussion about how people run downtime / PBM. It turns out that the larpbook team like playing between games but that all bar Tom have a dislike for email. This want long enough for Stuarts new toy (a cry of “I’m bored”) to come into play. I suspect that we haven’t seen the end of this discussion yet

The Stag discussed a special event where larp was requested as the entertainment for some non larpers. We discussed this on show and there is a longer article here.

Tom had recently come back from “White Gate”. The latest larp from Twilight Realms set in its mythic world of Tempress. It sounds like it was a tough game and that the campaign ante is upping..

Some good news was that we’ve had a an upswing in podcast subscriptions. Thank all of you very much for that

We also announced that the Show Notes Archive and Live Page have been spruced up. The Show Notes Archive is now all LARPBook shows – including the original pocast. Whilst the Live Page is now a direct link to Facebook from which we are launching all live shows from this point on.

We also plugged the new Phone Case we’ve designed for the iPhone 8 plus. Actually its available across the Apple Range.

Finally a quite note that Rob has signed up to crew for Heathen Larp next Summer so you can expect a full report from there.

Of course this wasn’t the only plug in this episode. There were lots of them, and at times it seemed as if we were all in competition to see who could get the most plugs in. I almost renamed this episode – “This Week in Plugs”. You’ll have to listen to the whole show to catch them all! (yes I know shameless!).

As mentioned at the top of show Matthew and Matthew (each actually thousands of miles from the other) were awesome. Perhaps my favourite comment from this dynamic due was “Post Mortem Motively Gifted”, when looking for words to describe the undead.


Coming up between Ocotber 2oth and 22nd is the Curious Pastimes Teutonia Faction Event and Banquet.

Also in October between the 28th and 29th is the Brancepeth Castle Ren-enactment and Larp Market.



If you would like to get in contact with the show just email [email protected], is there a topic you would like us to discuss or something cool you saw or fancy writing an article for the website then email the show [email protected]

Music provided by:
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Shop: search for Larpbook
You can listen to the podcast on iTunes, Stitcher, Youtube, Twitch and Podbean just search for LARPBook
email: [email protected]
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Don’t forget to give us a five star review on iTunes

Larp as the entertainment for a stag party

Larp as the entertainment for a stag party

I was recently at a larp run as a stag party..

Now larpers putting events together to celebrate events isn’t too unusual. What made this one different is that none of the players were larpers; yet they had requested that a larp be put together for them.

So I was attending as crew and I personally had nothing to do with the stag party. I was there to help run a bespoke event. That was true for every larper there.

In fact a veritable who’s who of larp suppliers had been assembled for this.

I’ll try and explain how all of this worked and came together.

Who Did What

Larp design and event organisation
WyvernsTales History & Stories

Bar and Wench  –
The Crimson Moon

Food to die for
Mhorish Event Catering

The Venue
Oakraven Field Centre

The Overview

Wyvernstales History and Stories had been contacted to include about 16 participants in a larp event. As preparations developed this evolved into a bespoke event just for the stag party attendees. It turned out that this was far better than including the party in an existing game.

Tailoring everything to the participants created a friendly and intimate atmosphere that allowed guards to be dropped and concerns about not fitting into be removed. All the players could simply be themselves.

The reason for wanting a larp was it turned out quite simple and also a familiar story. The stag, his best man and a number of the others were all board game and D&D players. They were aware of larp as a thing but had never tried it. When the time came to organise a memorable stag event the idea of larp was posited and turned out to be the thing they did. This also means that not everyone had a gaming background. They really had no idea what to expect (beyond drinking).

The Rules

The players had no larp experience and so a very reduced set of rules were employed. Essentially enough to keep the players safe in combat. The players were given pre-generated characters complete with agendas, secrets and guides for how to play the character.

The Game

The setting was more medieval than fantasy, the story line focused on players interacting with duplicitous characters whilst trying to hide their own somewhat dubious pasts.

Of course the past has the habit of catching up with you; when you least expect it…

Essentially it was a group of people invited to meet up with a manorial lord only to find out that things were not as hoped. There were clues to find (and this group was great at that), characters to interact with, games to gamble on and of course mead to drink.

In addition to the main plot training had been laid on. The players were taught to fight with swords and to fire bows. A few of them were quite the natural Robin Hoods! Others revelled in picking up a sword or axe and being told to hit someone! Combat really opened things out for this group as they discovered that larp fighting is fun! They also discovered that it can be tiring too!

It wasn’t long before the realisation dawned that if they could do it, they could try it and that barriers and limitations were down. In effect they discovered that being in the larp was permission to play. This grew as the event progressed. They never took anything too far, they were always looking to make sure things were not being spoiled but they were also revelling in the all the options that were opening up in the game. They had learned that thing that every larper knows. Play is fun and its made all the better by letting your imagination go out for a run!


The game was simple. It did not constrain the players. Also time in and time out were dependent on their need. As was supporting what they wanted to do.

A surprise for me was being asked to help start of a mystery game where the poor stag had to undertake a series of challenges in order to unveil a murder. It ran for a set time and I have the utmost respect for the players and stag alike. I won’t say what happened, I will give applause. In other words just because a  larp had been ordered didn’t mean that other things can be done to suit the needs of the players.

The aim was fun and we succeeded.

The Photos

Just to give you a feel for things


So here are few things that were a result of this weekend.

Larps biggest problem is not being understood. On this weekend both gamers and non-gamers had a very good time. Once someone realises that larp is fun and that they have permission to play then amazing things happen. To grow larp needs to help get that message out.

Gaming culture has an impact on how a game is played. Non larpers placed in a larp do not behave like larpers. The extent of this is normally masked as most games contain old and new players; with the effect of moderating behaviour. Put all non larpers together and suddenly larp tropes are gone and a new dynamic is established.

A number of the players realised that they had opened the doors on a whole new world and they were fascinated. There were some fantastic conversations as a result. Experiencing is far better than any amount of show and tell.

A bespoke larp for people not used to the hobby can be a fantastic thing. It creates an atmosphere all of its own and it is something to be revelled in. Ask me to do another of these and I’ll be there in a heart beat.

And Finally

Thank you to everyone – for letting me work on and experienced such a great weekend.

LARPBook Show Episode 57: Feed the Baby to the Demon, What?

LARPBook Show Episode 57: Feed the Baby to the Demon, What?

Episode 57 and it’s our September show. As has become a tradition we chat about the major long larp events that we attended in August. We started with Thomas

Balrog Games

Thomas spent 4 days at the ongoing annual campaign that is run by Balrog Games every August. His is a good description. Giving plenty of insight into what kind of game this is. This year the organisers set up the plot in such a way that players would have to play their characters in an inverse manner. That is good became evil and vice versa. Thom talks about what happened, and how the players handled it  That’s worth listening to as it is a gambit that must become tempting from time to time for games writers. It ways should be weighed against “how would my players cope with this”. In Thoms case the results were mixed.

Curious Pastimes

Stuart and I visited Curious Pastimes and as you might expect we waxed lyrical over how much we enjoy this game, its atmosphere, players and crew. For a full review of our visit click here, Personally I’m impressed by how a large number of plots all run concurrently whilst giving players the option to pick the level of immersion they want.


Then we moved onto what is likely to be the start of a bit of project for us. We want to turn our attention to the how different larps handle the period between events. Often called downtime.  Does  your larp allow for between event player actions? If it does do this how is it communicated between the ref team and other players. We would like to find out.

If you’d like to tell please send an email to [email protected]

Alternately we have a form for you here – please fill it in. We’ll also accept communication via Facebook.

The plan is a simple and very LARPBook one. We intend to collate information about Downtime. Publish case studies on how different larps do this and look for trends. We’ll also be bringing it into the discussion for a future show.



If you would like to get in contact with the show just email [email protected], is there a topic you would like us to discuss or something cool you saw or fancy writing an article for the website then email the show [email protected]

Music provided by:
Patreon –
Shop: search for Larpbook
You can listen to the podcast on iTunes, Stitcher, Youtube, Twitch and Podbean just search for LARPBook
email: [email protected]
You can follow us on Facebook, Twitter and Google plus just search for Larpbook
Don’t forget to give us a five star review on iTunes

Curious Pastimes – Renewal 2017

Curious Pastimes – Renewal 2017

Its time to think a little bit more about Curious Pastimes and more specifically Renewal 2017. Now we covered this is in a diary format. Writing on each of the event about the previous. If you’re interested in these look to the block of diary entry links in this post. These capture the day to day and the emotion of myself personally being in and around this event. However I wanted to round off the coverage with some other points of view.

We’ve another gallery for you. These photos were taken by Steve “Flasher” Mitchell. Steve is the longest standing CP photographer and I hope you like the gallery we’ve put together here for you.

First though I think it may be idea to try and describe what Curious Pastimes is not as a series of accounts or images but as a thing. So I’m going to break this down into a few sections for you and go from there. What I want to convey is that this is a good larp to go to. It can be as deep or shallow as you like. You will find help if are new to the game and it is a game that can grow with your experience. It’s also a great place to meet larpers from other systems.

The Mechanics

The rules and mechanics are from a UK perspective a traditional skill based method of defining a character. This means it’s a points based system. Points buy skills and the skills go on a character card. Your character only has the skills that the card says it has. However this does not stop role-play.

The skills system exists for game balance, but the level of role-play in the game goes from a high level of immersion to less if that is what you are looking for. All that is expected is that you don’t spoil anyone elses game. So its simple mechanics and the level of role-play is up to you. That’s a classic British larping approach and for a large scale game it really works

The Diary

These diary entries where written during the event. Mostly written at the start of the next day between breakfast and time in.

You’ll find comments and photos for each day

Day 1: Friday

Day 2: Saturday

Day 3: Sunday

Day 4: Monday


Learn More About Curious Pastimes

Where Real World Meets Game World

In the game there are two areas where real world is felt. The market-place and the food vendors area.

The market place is a collection of larp equipment and costume traders who are there for the length of the event. They tend to keep long opening hours. Although costumed they are not really in character and you are paying with actual real-world cash.

The same is true for the food vendors. Although in both cases every effort is made for that need for the real (money), to have as little impact as needed. Hats off for getting this right. In both these areas its not problem being in and out of character. So great

The Atmosphere

This is the part of Curious Pastimes that I love. In fact its one of the things that I love most about larp. This is a friendly place. People genuinely want to talk to you. They want to say hi and have conversations. They want to role play.

If you like combat then the battles are extraordinary, not just due to the number of players, but due to the way in which Renewal handles the terrain it has to hand. Its a place where you move for quite while without being sure where the other armed force is. When action happens you are working in the main with a woodland environment. It feels British and Mythic.

Coming away from the action I loved how the camps felt, and In particular the first time I walked into one and it felt not like a group of people camping but like a small community living in the open. I should point out that this was one of the in character areas. There is also out of character camping for people who prefer this.

This is a simply a safe and relaxed place to be. I can’t wait to go back.


The word here is slick. CP have been running these games for a long time. Duties are clearly laid out for the crew. Radios are used effectively and from a players point of view its easy to ask questions. CP run a tight ship.

I wanted to wrap up the diaries so that I could give an overview. I’ve stayed away from World and Plot as these are things that players need to experience. There are also good references you can look at on the Curious Pastimes website. Instead its more of a system overview. High level I admit but I am also willing to answer questions.

The Photos


Our total and utter thanks to Steve “Flasher” Mitchell for these photographs

The Video

We also put together this short video to try and capture the feel of the event


Curious Pastimes Renewal 2017. Event Diary – Day 4: Monday

Curious Pastimes Renewal 2017. Event Diary – Day 4: Monday

It’s our fourth day at Curious Pastimes. That means it’s Monday and climatic battle day. Time in for this day runs from 10am till 3.30pm. So it’s a short day. It’s also pack up and go home day so this make it the end of our CP adventure.

The morning is given over to the battle. The players (in this case the Lions faction), have their objective. They need to recover something special. They’ve got themselves allies and have made up an army. They are up against all the other players who either want or are able to take the field. These are now one massive monster crew.

Now here is the bit I like. Neither side is referee directed. The players must choose their entry to the battle field based on information learned. The Monster side don’t get told what to do either. The monsters are under direction from battle leaders who would normally direct their forces during faction combat. These people now get a briefing as if from the big bad and must make their own decision as to where and how they start.

The battle area at Paccar Scout Camp is wooded valley.

We’d elected to cover the battle instead of fighting in it; entirely for health reasons sadly.

However here is the first special part of the battle feeling.

We knew where the monsters where entering from. Yet it took very little time to reach a point where we could not see them or the players.

We were in a forest with two armies made from hundreds of players and we did not know where they were. I can see why Curious Pastimes like this location. It is incredibly atmospheric. The feeling of not knowing where things are coming from is exhilarating.

Armies however are good at finding each other and it took not take long for them to find each other and combat to ensue.

At first it was running, attacks. Elements of one side or another skirmishing.

It didn’t take long thought for the main bodies of troops to find each other. Then it turned into a brutal fight as both fought for superiority. Small units would break off to fight in the woods yet the main core of the combat units kept on hammering at each other. The word intense does not really do it justice.

Eventually though the grind of battle slowed and then stopped. The opposing sides where talking. It looked as if a negotiated settlement was taking place.

Everyone held their breath. Things were quiet. Then slowly and quietly the armies moved off the field.

The combat was over. There was an attempt to gain more through ritual by one brave and determined ritualist right at the end but this too failed.

Everyone made their way out of forest.

This was not the end of the event.

Battles have consequences and the players had several hours left before time out and so started post battle role-playing. Their were things to talk about, arrange and confirm.

I liked this format of straight into battle and then role-playing the fallout from it. That really was a great idea. It’s a new format for Curious Pastimes but the feed back at the time all seemed to be positive. No doubt a deeper look at this will be taken but it looks at the moment that this is a good format.

This also marked the end of our August adventure with Curious Pastimes. We will be back for more of their events next year. But for now, before you reach the photos I really want to say a heartfelt thank you to everyone at Curious Pastimes for making this happen.

Battle Photos


The Video Diary

Curious Pastimes Renewal 2017. Event Diary – Day 3: Sunday

Curious Pastimes Renewal 2017. Event Diary – Day 3: Sunday

It’s Sunday and by this point I can’t get over how busy the ritual circle has been. Rituals are an important part of this event; after all it’s full title is not Renewal. It is Renewal of Magic. Where the peoples of the world seek to perpetuate the continuation of magic in their world. Apparently there was a period when this was not done and the plot shifted to reflect that a balance had left the world.

The rituals are brilliantly done. There is a theatrical sound and lighting setup built around it and a control cabin. This runs the light and sound effects that enhance the immersion of rituals. Its also where the referee sits to judge how successful the ritual has been. This stage management makes turns the rituals into small stage performances in their own right and they are well worth watching.

I also kind of feel sorry for the ritual crew as the players are so into making these happen that there is a constant stream of them coming to the ritual circle from about 11am through to 2am.

Its also been a day for meeting people and conversation. The players at Renewal don’t just play Curious Pastimes events. They do other larps and some run somewhat systems of their own. We got the meet the creator of Green Cloaks. We’ve been talking about covering the Green Cloaks and this meeting also affirmed this and we’ll be attending events as soon as we can. He’s also a fascinating larp thinker so I am hoping that we can do an interview at this point. We were introduced by Curious Pastimes official photographer and as the conversation between all of us spun out we discussed a interesting idea regarding bringing people into larp. That is showing the social skills and benefits and larp brings. I’m not going to say more know but there is hope to turn this idea into a project and you can bet that we aim to be part of it.

There’s also a fledgling idea to build a Curious Pastimes media group. There is now quite a big media team made up of enthusiastic larpers and larp supporters. There is a hope to combine forces to be more effective.

In fact that’s not a bad idea for all larps. Do we need to rely on mainstream media when we are now fully capable of reaching out into the world with our own.

Back to the game.

There was loads of character chat going on but the main focus of the day was a major battle. The focus of Sunday and Monday are large scale battles that can easily last several hours.

This one did not go for well for the players. They lost their main objectives early on and were pretty much in trouble from that point on.

For me its nice to see a game that follows the plot and the outcomes. If things go well there are benefits, if not consequences. Bravo is what I say for following the story.

Time was spent also in the bar. So much roleplaying and conversations going on here. Its also on the main route through the site so you can see the hustle and bustle of players passing by. Its not just a place for drink and roleplaying. You can be here and be aware of that you are in place where there is a lot going on.

More than anything Sunday was a day that showed there is a lot going on.

The Photos


The Video Diary

Curious Pastimes Renewal 2017. Event Diary – Day 2: Saturday

Curious Pastimes Renewal 2017. Event Diary – Day 2: Saturday

Ok so today is Saturday and time in is at 10am. Saturday and Sunday at this event are running from 10am till 2am.

For me the day started with posting the first diary and then getting over to the Wolves encampment to prepare for a planned skirmish that is part of the factions plot.

Going into this faction in the morning was something a little bit special. I’m still getting to grips with my character. I’m staying out of direct combat for medical reasons but that doesn’t stop me casting spells and supporting people in a ruck. One thing I realise is that if this was my full weekend role (as opposed to role playing and blogging), then I’d be writing up spell books and interacting more with the factions lead spell casters. The camp is set up to support new players. So once people get to know you are knew offers of help come in.

I was there for all the built up for the skirmish. There were tactical briefings, weapons checks, quick guides and also some really good story telling. In fact the story telling was first class and really helped set up the atmosphere

It was atmosphere that was the overwhelming feel of the camp. It was morning and people were cooking food, eating, relaxing and sorting out the start of the day. There was worrying about loved ones going into battle and bravado from the fighters. This felt like a real community come together for a purpose and preparing for a difficult task ahead.

Then there was the battle. The battles have been fast and furious. There are character deaths. But in an appropriate fashion. In this event the players have been storming their nemesis and that has led to tough fights. Very tough and hard one fights. That feels like the game is not being given away. Progress is being earned the hard way and that makes things satisfying.

After which it was time for a break and then a a little shopping (good prices to be found), and putting my photo head on. First period of full day light. The game did not disappoint. Lots of great costuming, people practising and also a good skirmish.

After that a beer was needed.

Good use is being made of the Crimson Moons permanent tab service. We’ll have to discuss this at some time as it really is a great service to larpers.

The day progressed with in game rituals. Seeing different parts of the event and also looking at the results of the rest of the media crew. Later on we had a really good chat about larps and weapons checking. A few terrifyingly dangerous weapons had turned up for the day.

That was also the end of roleplaying for the day for me as Stuart arrived early and we retired to the bar for few drinks and too catch up on things

The Photos


The Video Diary

Our apologies about this video coming out a slightly wrong. We’ll be fixing this at a later date but for some reason Facebook decided to put a video recorded in landscape orientation to portrait.

Curious Pastimes Renewal 2017. Event Diary – Day 1: Friday

Curious Pastimes Renewal 2017. Event Diary – Day 1: Friday

First of all I want to say a big thank you to Curious Pastimes for giving us full access to their events. In particular Renewal. This is our first full year at Renewal. Last year we arrived late due to a Pirate Festival related injury.

For those of you out of the UK or who may not know Curious Pastimes run a professional campaign. They are one of the UKs largest larp companies and focus on 4 fest larps every year. Renewal takes place during the end of August bank holiday.

We’re been given a place in crew. Let me tell you that Curious Pastimes treats their crew well. There are allocated crew accommodation areas, a crew canteen that keeps the crew fed and watered, and also work areas for people working during the game, This includes the considerable media crew. Curious Pastimes takes some care in making sure there is plenty of good quality video and imagery associated with the event.

That’s the background.

How is the event going so far?

Well I mentioned the crew canteen. Well I’ve been well fed so that is a plus. The weather is warm. Fingers crossed on it staying that way. So far its been all about the setup. Crew furiously building and preparing props. Other crew running making sure everything is in place and the games operation office dealing with a stream of issues.

In other words its all hands on deck.

I’ve been testing out my video recording capability and getting a feel for the site.

Its all about the prep, and that is just the morning

Afternoon is more of the same. Time in is 7pm. Only a few people in costume early. Most are wandering around getting things done in jeans and T-Shirts. I made the rookie mistake of early costume. So got out of that.

There is a small and vibrant traders market. Lots of very nice kit up for sale and I’ve lined up some video interviews. We’ll be starting to shoot thee on Sunday. So seeing as is Friday I am afraid to say there will be a little wait.

In terms of game prep I have a new character freshly generated.

So far I am liking that I can take this day at my own pace.

So we hit time in with an enormous battle as factions fought their way onto site. Once on people settled into their own factions and the non combat role-play absolutely settled in. People also settled into the food vendors and the bar. Its a friendly easy to get involved with people atmosphere.

I’ll talk more about the layout of the event in later posts – that needs a bit more time of its own. For now though I have some photos and a video diary for you.

The Photos

This first set of images is just a couple of scenes from throughout the day. There are some photos of the crew setting up – but I’ll avoid these until the event is over.

The Video Diary Part 1

Preparing For A Larp

Preparing For A Larp

You’re getting ready for a LARP. What do you need to do?

If you’re an experienced larper then you probably have a good routine for this, but maybe an idea here may help. If larping is new to you – well I hope this gives a little insight into the things you need to remember.

The general mantra of this article is to do a little work in order take things as easily as possible when going to a larp.

Everything Takes Longer Than You Expect it too

Remember the law of larp  preparation says
“All estimates are wrong. Time taken is always greater than you expect to be”. So if you don’t want to spinning around like a crazed Tasmanian Devil on the day you are due to travel on then consider how much time you need to get ready – and then double it.

Preparation Depends on Accommodation

What you need to take depends on your sleeping arrangements. So we’ll start with things common to all larps and then get more specific from there.

Character, Costume and You

This can start weeks or months ahead of time. Why? Character Costume and props cost money. They also may need to be made from scratch of converted from something else. There’s no point in doing this at the last minute – take your time to put everything you need together.

Once you have everything there is the character pack.

Think of this as being separate to packing your other clothes. The aim here is to collect all of your costume and props to make sure everything you need is going with you. Once you’re sure this complete your character is done. In fact double check – especially the small fiddly props that are easy to miss but essential for characterisation.

Now you can focus on any out of character clothes you need. Make sure you have changes of clothes, toiletries and anything you may need for a trip away. I always include some basic first aid materials and pain-killers. The hope is never to use them but since in larp you do things you do not normally do – it is a good idea to carry medical supplies. Interestingly although I have used my medical packs in the past it is never as a direct consequence of larping. Most of the time its via slipping on tripping on things – the kind of accidents that can happen anywhere at anytime. Never as a result of role-play or combat.

Finally the last thing you should always check is personal medication. Should you have to take regular medication make sure you have it with you.

Ok that’s the character and yourself taken care of but it does not end there

Power and Gear

The 21st century larper is oft surrounded by power guzzling devices. Most visible of which is the ever present companion that is the smartphone. Now here’s the issue. Camping can mean no power. Shared accommodations like bunkhouses can mean limited access to power sockets. What’s a geek to do?

For no power get a good rechargeable power bank.Make sure it is fully charged before you leave. Check to make sure you have cables. This will help keep your phone running for several days if no other power is about. Solar charging power banks won’t fully replenish per day – but in good light you might just get an extra days power out of them.

If you’re sharing what may be limited sockets then take a multi-socket extension cable. If you’re sharing a room with a group of people and there is one power socket then the larper with the extension is the hero of the larp.


If the event involves camping just some thoughts

Always put up your tent before the event. This ensures that the event is in good condition and also means that you know you have everything that you need in that department. You may also want to consdier waterproofing your tent. A tent can never be too waterproof. Especially in the UK where the weather can be anything at anytime.

Although the actual camping gear you take is going to be down to a combination of personal preference and the event you are going to there is no harm in trying to be organised. Here’s an idea. I’ve been returning to fest larps so I’ve built a kitchen box for my tent. This is a heavy duty storage box into which I put a camp cooker, gas, collapsible wash bowls, cooking utensils, pans and so on. It makes it easy to carry and the box doubles as a small table.

So the idea is – find a way to pack and collate your equipment that works for you and your events. Use this to prepare things in advance in order to make your life a little easier.

Food and drink

It’s a good idea to make sure you know how you are getting fed and watered. On a catered event that’s largely take care of. Though you may want to carry some snacks and drinks of your choice just in case you need a little something extra.

Events without catering mean that you need to plan out your food. Its much easier to figure out what you can cook on location and taken matching supplies than to run around at the last minute trying to find something suitable, or worse still having to dash off the larp site. Remember that this is not limited to camping events. Locations with their own kitchens can be problematical. Never assume a certain size hob, oven or even the existence of a microwave.

Think simple and think easy to cook

That way you cannot go far wrong.

Things that are too easy to forget

Lights – make sure you have one more sources of light. Such as lanterns or torches. If possible these should be in character for the event. However having light is more important. Trying to wander through a forest in the middle of night to find your camp or a toilet is no fun without a light.

Drinking Vessels – I mentioned the camp kitchen but in game cups, mugs, tankards and goblets are vital and I keeping forgetting and losing mine – so get good ones and hang onto them

Makeup Remover – seriously – do not go without this.

I’m sure also have ideas on this an I am open to adding extensions to this list as required.


Most of all be as rested as you can be on the run up to the larp. You’ll have more fun if you are alert and awake.

LARPBook Show Episode 56: The Flem Paradox

LARPBook Show Episode 56: The Flem Paradox

A couple of things to note here – first of all we have a new audio streamer that will allow you to play not just this podcast but others as well. Enjoy the back catalogue!

The Flem Paradox is not about weird things in Netherlands larp. Though we would like to try those. It is instead a light hearted take on the fact that Rob does this podcast trying to avoid talking due to persisting flu like symptoms. However the PP of Phelgm Paradox sounds far too like an entry in the Marvel Cinematic universe.  So we had to go with Flem.

Recorded on  August the 8th this show is just days after an illness aborted attempted to get to the Lorien Trust Summer Moot in the UK.  I think this may have to be a future topic to consider. “What happens when a larper is ill?”. Obviously play stops but will there be a knock on effect at the event in question. Is there is how should this be managed by the games organisers.

This being our August show we get into stride of talking does and don’ts for people going into the field for a large camping larp. We tend to do this every year and if you listen to the show you’ll get our views on such things as camping and essential equipment / kit to take.

Time was spend on another topic that we will have to look at in more detail. That is weapons safety checking. Once upon a time the a weapons safety check really asked the questions – is the weapon likely to break in use and become dangerous? And is it to solid – will hitting someone with this do harm?

Good measures and ones that all weapons checks should stand by. However we are currently seeing a rise in weapons inclusion or exclusion by brand or model. I’m thinking hear of items made by brands such as Calimacil and the new Epic Armoury Hybrid ranges. These employ moulded foam and tend to be harder than traditional construction methods. This means that a new sword may be considered safe by one group and not by another. Its a confusing situation that needs to be examined. In the show we highlight the differences in UK fest larps but we may be reaching a point where equipment buyers will need buy different equipment for use with different groups. Not in itself a massive problem in of itself but one that could trip up newcomers to the hobby and life more complex and expensive for all.

This episode also sees another test of going live on Facebook. It seems likely that broadcast live on Facebook will be medium of choice in the future.

Finally – one last thing we have a new email address it is [email protected]. Use this address and your message will be forwarded to the best person to deal with it. Usually this is Rob if it is to do with the web site and Stu if its all about the show.



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