Outbound Hope

Outbound Hope

Larp Group:

The Outbound Hope Mission

Country:

USA

Larp Genre:

Science Fiction, Hard Science Fiction, Military Fiction

Who Creates The Characters?

The Referee / Organiser

On Average how tailored is the plot to characters?

A Lot

What Makes Events Friendly to New Players?

As this is a blockbuster-style event catering to both experienced and inexperienced larpers, we’re going to begin each event with a tutorial session that includes — among many other things — some basics on improvisational acting and character-building. Our event is deliberately written and designed to be as inclusive to players of various experience levels as possible.

How Frequently do you run events

For our 2019, we will be running two events: November 8-10 and November 15-17. Both events will be relatively identical, but with two different crew of 120 players.

What are the facilities like?

Our event is hosted aboard the USS Edson, a decommissioned naval ship in Bay City, Michigan. For the purposes of the event, the Edson will be outfitted with touch-screen panels and other technologies to simulate the interior of a starship. In addition, we will be using moveable trailers and additional locations in the Bay City, MI area to simulate the existence of other ships within the fleet which some players may visit.  

Tell us anything else you would like to about Your Game World, and How Your Events Work

Our promotional description of the event:
“The Outbound Hope Mission is a multi-day, live-action role-playing event intended to give players the realistic, immersive experience of being aboard a space-bound starship. Hosted within the interior of the decommissioned USS Edson in Bay City, Michigan, players will be engaged in three days of exciting science-fiction adventures and missions. For the duration of the event, the Edson will be outfitted to serve as the Ascendant Dawn, a military vessel leading a fleet of colonists into the unknown. With a crew of over 100 individuals, players will need to work together – and against each other – to fulfill duties and objectives unique to their character.” Our game world itself is based heavily on a gritty, real-world future as hinted at by modern scientific and political projections. Plausible science and experience (alongside play-ability) is a major piece of our worldbuilding efforts. The game itself is established in two blockbuster-style events in November of 2018. For players, registration price includes food, lodging, unique characters, and full costuming/gear. For more details, check out our “about” page at https://outboundhope.com/about-the-event/.  

Websites

http://www.outboundhope.com
http://www.facebook.com/outboundhope      

Photograph Gallery

Get in Touch with Outbound Hope

Colony Wars: Nerfed Up Larp Interview

Colony Wars: Nerfed Up Larp Interview

Rob spent some time talking the Ram. The man behind the Colony Wars SF Larp games. This is what he found out.  

Question: What is Colony Wars?

Answer:

It is a SF Larp Nerf System. That borrows from SF action films and TV from the 1980’s onwards. You’ll find inspirations from the Aliens, Terminator, Predator, RoboCop, Resident Evil, and others. It refers to the famous corporations from these worlds. Expect to see Weyland Yutani, Umbrella, OCP, etc all up their usual tricks. So far there have been 3 games in the Colony Wars Sequence Games 1 and 2 were both Bug Hunts. A team has to deal with a difficult situation. This boils down to dodgy dealings with bioweaponery. In Game 3 the emphasis shifted to the Colony Wars concept. Now a team landing on a world has to work with a world inspired by SF. In the first Colony Wars this was the apes from planet of the Apes.    

Question: What About The Next Game?

Answer:

The next event is Colony Wars: Wargames. Delos (Westworld) and CyberDyne (Terminator) have created a training ground. Teams from different SF backgrounds are invited to compete to see who is the best.    

Question: When and Where?

Answer:

When is the weekend of June 21st. Arrivals will be on the Friday. This will include some social time. A chance for the players to get to know each other. The game starts on the morning of June 22nd and plays on until mid afternoon June 23rd The location is Priory Wood Scout Camp, Takeley, Bishops Storford, CM22 7 TD It’s close to Stansted Airport.    

Question: What SF Genres

Answer:

You’re going to have quite a choice.  At the moment we are thinking of
  • Colonial Marines (Aliens)
  • Mobile Infantry (Starship Troopers)
  • Marine Corps Space Aviators (Space Above and Beyond)
  • Robocops (via the OCP corporation from Robocop)
  • Judges (as in 2000AD’s Judge Dredd)
By way of example. The game is open to most SF genres especially if they can fit into the action adventure style. We are open to ideas.    

Question: Nerf Gun Mods?

Answer:

We’re looking for all Nerf guns (or similar) to be painted. So they do not look like toys but instead look more like guns. Cosmetic modifications are fine. This includes body panels, new stocks, lights and so on. The idea is that if the guns look more like their SF counter parts then so much the better. We are not allowing alterations to guns that increase their rate of fire or the speed of darts. So nothing to increase the power of the guns themselves. We are also not allowing dart modifications. These all need to be stock darts.    

Question: What are the rules like?

Answer:

Very lightweight. All the characters will have the skills to do complete tasks that match their roles. We do ask that skills are all roleplayed out. Combat is more theatrical than points based. You will know when you’ve taken hits and these need to be role-played. Wounds and healing should also be role-played. We are not aiming to kill characters off. Be warned, if a character gets caught in an untenable situation; then we won’t shy from the outcome.    

Question: What About Player Support?

Answer:

We are putting together resources to help players create their characters. If someone comes to us with a good idea then we’ll try and make that happen From our point of view then we are putting together props to make this a fun game. All players have to do is remember to talk to us.    

Question: Where Can I Find Out More?

Anwer:

At the Colony Wars: Nerfed Up Larp Facebook Group.    

Photos

Here are a few images from the last Colony Wars game. These were all taken from the Facebook group. Our thanks to their owners.
LARP Rules for The Quota

LARP Rules for The Quota

We’re stepping away from Fantasy larp with this one. The Quota is set in a version of the UK that is a couple of years ahead of its original run. It’s a grown up game that focuses on the plight of refugees.   It’s rules reflect this. They are very tough on the player. By that I mean that combat is dangerous to the character. More so the physical possession and well being of the character are all at risk. Your characters possessions are stealable. Confiscation can happen. In the rules there are no complex methods for combat. The rules here are simple and clear. The accent is on role-play.   What you will find in the rules document is an outline of the games premise and a lot of detailed help. There are guides for every aspect of the game. It is a very practical guide to being the larp. The emphasis is understanding your terrible situation. There are also a small number of meta techniques. These allow the players to edit play as scenes progress. Reading them I can see that these should work in non destructive way. Maintaining immersion whilst sustaining player needs.   One last thing. The creators of this larp do not call this a rule book. It is a design document. That is very appropriate. It lays out the design behind how the larp will play.  

The Links

A Video

There is a video about The Quota. I’ll leave it here for you.

 

Thanks To

Simon Brind for getting this over to me  
LARP Rules for Castle Forged

LARP Rules for Castle Forged

These rules come as a series of web pages. Starting with a basic set that every player needs to know. Then expanding out into more specific abilities depending on character ability.

I see the sense in this. New players only need to know what they need. Yet there is a depth for those that want it or who need it as their game develops.

Using web pages for this helps with this kind of compartmentalisation.

 

What is Castle Forged?

It’s medieval fantasy larp based in Israel. It looks like its built as what someone in the UK would call a fest style larp. Hundreds of players. Four main player groups and a separate town group. I’m assuming the town is a central focal point.

The game gets described as open sandbox, PVP. So I am assuming that the players actions have an impact on the world and each other.

 

The Rules

The website has a mechanics section that contains the in game rules. At the time of writing there were some rule sections that needed filling in. I’m looking forward to see how this fill out.

 https://castleforged.co.il/en/mechanics/

These rules are in English, but be aware that the games language during play is Hebrew.

It also looks as if there is a Hebrew version of the website if preferred.

Collecting Larp Rules

LARPBook is collecting larp rules and we’d love to write a post about yours. Let us know where we can find them!

If you are interested in sharing larp rules this is where you learn more

Give The Gift of LARP This Christmas

Give The Gift of LARP This Christmas

Here’s is the idea. Give someone a ticket for a larp that they have never attended.

Before I get into detail I must say that this is not my idea. It belongs to Gideon Lawrence of Wyvernstales, Legends Larp and Myth. You’ll more details on finding his stuff at the end of this post.

The Ticket as a Gift

If you go to more than one larp then you may know people who go to one larp but not the others. So why not help a friend go to a larp they have not tried before by getting them a ticket.

The more larps we all go to the better it is for everyone. Yet sometimes we don’t do this. There can be plenty of reasons. Sometimes though all we need is a nudge. The ticket is the nudge. Plus finding out that you know another attendee is always a good thing.

So give a ticket and help a friend experience more.

The Ticket Exchange

Larp tickets are rarely cheap. Spending a larp amount of money to see if someone likes something could feel like too much. So how about getting into a ticket pact. I’ll buy you a ticket to something I do; if you buy me one for something you do. It’s a simple exchange.

Yes you still spending money. Now though you have negotiated with your friend on what you are both going to do. You know what you are doing and what you are getting.

Raising the question can be the thing in itself. It may be that you decide not to buy each other tickets. That’s ok as now you have talked about the other larps you do. The idea of going to another larp is out there and that is a good thing.

Spreading The Cost

Tickets for larps are not always available.  For a larp planned for later the next year, it may be months before tickets go on sale. This means you are giving away a ticket you cannot buy yet.

That’s not a bad thing. It means you can promise the ticket and start saving. Spreading the cost over a period of months. So long as you save some money it can take the sting out of the final cost.

It turns out that a larp ticket as a Christmas present need not feel as expensive as it might.

About Gideon Lawrence

He’s a one man larp machine. He runs a larp company, owns a  larp shop, tells stories, educates and pushes the hobby forwards.

Here are some ways you can get hold of him.

The Wyvernstales Website

On  Facebook

The Night In Question – A Vampire Larp

The Night In Question – A Vampire Larp

The Night In Question is a Vampire Larp. It is set in the World of Darkness. However it was always meant to be a more than a Vampire The Masquerade game. Although if that interests we do have a review of the rulebook from Mind’s Eye Theatre.

For us The Night in Question started when Matthew Webb told us about. We were instantly intrigued. To the point of running a video AMA about the event.

This had to followed up on. So following the run of The Night in Question I asked the players if the would help us tell you how it went. Their responces were wonderful, and documented here.

So much so that in face I need to tell you what is coming as this is going to a long post. So I’ll show you the plan
 

Media from “The Night in Question”

Photographs

 

The Video Review

 

The Stories / Reviews

Going In – Shannon Knudson

There was a long path from the parking lot to the actual rave. It was really dark, with only lights from the scene and glowsticks to lure unsuspecting mortals to the last night of their lives. I was walking with a friend of mine, working out our character ties when she got distracted by someone else and I told her I’d meet her in the party. As I walked the path alone, I felt more and more Bethany coming forward in my mind and shannon dropping away. By the time I made it past the tents and just before the lighted “Bridge” shannon was gone. That fact was cemented when, from out of nowhere, I heard “BETHANY! I’ve been looking for you!” And I turned, as if I’d responded to that name my whole life.

 

The feeling, going in, was like any other rave. Things were just kicking off. The music was going, people were dancing, and the drug dealers we’re already scoping their marks. I walked in arm in arm with a good friend, Vera, and she was telling me that my ex was there. The same ex who had abandoned me after 4 years together. (Actual separation from the real me had already occured- I was Bethany.) I fought tears as Vera took me to her brother Vince to explain why Mike, the ex, was there. Feelings of anger and hurt already apparent.

 

I left them to their sibling squabbles to locate Anton, the guy who’d invited me to the party, and ran into some more friends. Things were going good! Despite the fact that Mike was lurking somewhere, I was around people I loved and cared for.

 

A few good moments

 

Bethany found out that Vince had ordered Mike to kill her on again off again boyfriend Ian. It seemed Ian owed Vince quite a bit of money. Terrified that the men she loved most in the world would tear themselves apart, she struck a bargain with Vince herself – she would pay the money Ian owed and Vince would call his dogs off. Strangely, this blew up in her face.

 

The thrum of the music matched the mood. The feeling of impending chaos grew and I found it strangely difficult to keep control of situations and felt helpless as I was no longer able to put people at ease as I’d done so easily before. Slowly, creatures started coming out of the dark, friends seemed off, colors were wrong. I’d been so caught up in trying to problem solve that I didn’t see the nightmare growing around me.

 

Finally, Anton, the guy who’d invited me, pulled me away to calm me down. I was frustrated and upset and felt hopeless. He offered to take away the stress.

 

Defining moment

 

As Anton soothed me, and promised to help me shed the weight of humanity, she gave her life to him. And he gave her a new one. My embrace was soft, kind, and oddly romantic. From the exchange of blood, and the awakening to a new world, he walked me to a grave pit. He described that the world he would give me would have no more stress, no more concern for people who only seek to take advantage, no more loneliness. “But nothing comes without pain.” The shovel came down and I ended up face down in a shallow grave. Speakers in the wall of the whole whispered the words of my Beast as I fought to save myself. My Beast was awake and hungry. I struggled to free myself from my grave. (It was a hole in the ground, but a tear away tarp and hay instead of dirt.)

 

I came out of that grave feeling free from the first time in my life. I didn’t give a shit about the petty mortal bullshit. That was all too temporary. All I cared about was my Sire who truly woke me up…and this insane hunger. I cackled at the silliness of the Bethany from before; how pathetic she was to have given so much for so little in the past. I cackled at the knowledge that I was better now. Stronger, more determined, and tied to someone forever in a way that was more permanent than anything the mortals could hope to have.

 

Coming out of that game, that character, was the hardest thing I’ve ever done as a gamer. For literal days, I couldn’t mentally let Bethany go. I didn’t feel Shannon wake up again until the next morning. After I’d had some sleep and started moving. The night before, I’d walked almost 10 miles total and never felt a step, and it all hit me at once the moment I put my feet on the floor. It was really hard. I’ve never in my nearly 20 years of gaming participated in something so collaborative and immersive.

 

 

 

Nathan Klinger – About The Night in Question

So going into the game I didn’t know what to expext. I had never LARPed before, and this was a hefty one to take on for a first one. But when I walked up the dirt path to the rave site.. I felt my personality fade to the back and my character’s come full force to the front.

 

The most memorable scenes for me… were reconciling with my ex girlfriend, after a lot of backwards deals and betrayals between us, the drag rats, and my boss Vince.

 

As well as my creation rites… when I went to the graves I was tagged to become a Lasombra. But Vince was being put in the grave first. I got poached by the toreador, and shovel headed. When I was in the grave, the speakers played 1st Corinthians 13:11, “When I was a child…” etc. It was chilling. I am also an ex Christian and the relationship I had with my character… this was extremely relevant to me on a personal level.

 

And then watching the monomacy fight between the hunter and my packs Ductus… that was a major highlight

The Feel of this game

I was following the Facebook group for this game as it started and after its end. It was very clear that a lot of emotion was generated. That it was a massively immersive experience and that the people who played love it.

Do You Want to Know More?

There is a Facebook group for this game and a website.  There will also be a 2019 outing as well. Here are the links

 

Thank You To

  • Nathan Klinger
  • Raquel Skellington
  • Peregrin Winkle
  • Shannon Knudson

 

The Forest Argent Larp Rules

The Forest Argent Larp Rules

What is Forest Argent?

I’d call it a very non-traditional fantasy larp. There are medieval elements, but also other things. The Forest connects worlds and times. It’s possible to encounter knights or strange elves. Also, steampunk strangeness and a world of manufactured beings.

It’s a wonderful mishmash of magic and mad science.

I’ve mentioned the Forest and its the great connector. A place that exists in and between the other realms the game draws on.

Forest Argent events run in the West of England in the main. Although for the right site they do travel further.  The play is split between monthly day events and around 4-weekend games.

The Rules

The link takes you to a download page where you will also see a basic introduction to the game.

Visit the Forest Argent Rules

Collecting Larp Rules

LARPBook is collecting larp rules and we’d love to write a post about yours. Let us know where we can find them! If you are interested in sharing larp rules this is where you learn more

5 Tips for a LARP crew room

5 Tips for a LARP crew room

The Larp Crew

Let’s confirm who I mean by crew. Crew are the people who run a larp on a practical level. NPCs, makeup artists, prop people and so on. The people who keep the show running.

For this article I’m leaving out site managers, health and safety, caters and so on. Considering their role is for the future.

The Crew Room

This is where the crew members prepare for their interactions with players. This is where you’ll find costume, props, weapons, makeup and anything else a crew member may need.

Now a Confession

I’ve crewed monstered and played NPCs for many larps. Anyone who has done this with me knows that I have good intentions but a tendency towards chaos.

So these tips are definitely in the do as I say, and do as I do category.

Let’s also run with the assumption that most crew rooms are big piles of things. Often with a more organised larper trying to make sense of them. Let’s help that organised larper.

Before the tips start

3 Things to avoid

  • The squirming Lovecraftian pile of costume that threatens the refs sanity
  • The Fort made of boxes that some of the crew are hiding in
  • The makebox from hell that threatens to change the colour of anything that gets near it

The Tips – For a Better Crew Room

1: Have game references to hand in an organised way

Make sure that you have the game documentation in the crew room. It should not be a pile of random papers. Be sure that it is easy and fast to look up information.

2: Plan Your Gear Needs

Larp means lot of gear (props, costume etc). Its important that the your crew can grab what they need. When they need it.

Layout the gear in organised way.

There is more than one way of dong this.

Here are some possibilities

  • Timing – items needed first or next placed forward.
  • Functional – clear layouts for weapons, props, costumes.

What matters is that the crew know where to find an something.

3: Refreshments

I’ve never met a crew that didn’t work hard. Keep them fed and watered. Never let the crew get hungry or thirsty. The only outcome of that will be a deterioration in the quality of your game.

Also if the crew are going to in the field for a long time. Make sure you have water and caches for them.

4: A Place to rest

Keeping with the idea that the crew works hard. Make sure that there are easy chairs – something to rest on between tasks.

Tired legs and bodies don’t role play well. Confy chairs, mattreses , cots, bunks. Let them take the weight off durng rare calm moments.

As part of this give the crew somewhere to change too. As a crew member it is awesome if you can change and rest with ease.

5: A Dedicated Make Up Station

Let’s face it make-up matters. Its fundamental to immersion and conveying what a character is.  Find a place to do make up. Make sure there is plenty of light, mirrors, somewhere to sit. A place to arrange said makeup.  An easily made up crew is a confident crew.

Guiding Principle

I tend to work on the principal that a happy crew is going to be a great crew. Do that and you cannot go far wrong.

What Are Your Ideas

Got other ideas? Better ideas? Let us know and we’ll run a follow up article  using those. With full credit to all contributors.

Thanks to Alex Kircher (via the LARP Haven group on Facebook), for the title image for this post.

LARP Rules, Sources and Scenarios

LARP Rules, Sources and Scenarios

Our hope when looking for larp rulebooks to share was that we’d find a diverse range of things to show you.

What we did not expect was to uncover treasure troves

This is exactly what has happened.

Larpages – 

Is a UK directory of all things larped. I’ved used them doing research before. Yet had never thought to look for rules.

It turns out that they have a list of rules that dates back over 20 years and it is an absolute find. Here is the link that you need

http://www.larpages.co.uk/the-larpbrary.html

Please also remember that they are also looking for rules and other information. If you have anything to add to this list please send it to them.

Alexandria – 

Is a Danish site that also collates information about all things larp. This one was completely new to me and again it is quite the resource.

The link I sent to us takes you to downloadable self contained scenarios. Though not rules systems they are a fascinating take on larp design. One that differs from the more standard UK model.

The link is

https://alexandria.dk/?fbclid=IwAR3uRQovhklBZ7oy0PJmFzNXtFF4vPBNxSez36nqZAF2-YHzSQuhXrF3Arc

Next Steps

We’re still collating information. Please feel free to send us in information about rulebooks, systems and so on. We have a number lined up for future release; but always want more.

Want to know more about this project? This post is where it all started

 

The image used on this post is the Whydah Gold. Full information from Wiki Media

The Amtgard Larp Rules

The Amtgard Larp Rules

Amtgard Larp

Amtgard is a major fantasy boffer larp in the United States. It uses the common American convention of “chapters”. Chapters are clubs that agree to all play by the same rules. This allows  Amtgard to federate itself over a large area. The result is that you’ll find this system all over the USA and also in other continents. For example continental Europe.

The Larp Rule Books

As an organisation, it has developed considerable support for its members. This includes the rulebooks referenced via this post. In fact, it has its own library of books.

The link here not only gives access to the main rulebook. but also supporting monster rules. Additionally, there is support for chapters as well.

The Amtgard documents are here

However, if you need more information; it exists. There is a Wiki. And a rules discussion/clarification group on Facebook.

Want to See Your Larps Rulebook featured?

So Would we. Take a look at a the form on this post that describes our project to collate larp rules and we’ll be happy to add it.

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