Nerf Larp Combat System For The Edit

Nerf Larp Combat System For The Edit

If a larp includes combat then it needs a method to fairly handle the damage dished out.

This article is about ranged combat rules for The Edit; my proposed new larp

It does not cover swords, axes, pipes or any form of hand to hand combat.

Since The Edit is unashamedly modern day, guns very much a part of its combat spectrum. Therefore this is about guns.

Nerf is the way to go

I’ve decided that guns will be represented by Nerf weapons. Also after Tank Larp I particularly feel that the Nerf Rival range is something to focus on. For me the Rivals really proved their worth as a larp weapon at that event.

Why Nerf?

  1. There is actual ammunition. Making it easy to represent both plentiful munitions and a scarce supply
  2. Nerf guns are easy to obtain. Which is good for minimising player barrier to entry and keeping game costs down
  3. I like ammunition flying through the air.
  4. The need to reload or fix a jammed gun adds to the tension
  5. The chances of actually being injured from a nerf shot are low.

Taking Damage

We have the guns. Now how do we determine how damaging a hit actually is?

The Edit has two underlying principles. Simplicity of operation and high risk to players. That points to lethal gun play…

The Double Tap

I’m taking on the idea of the double tap as a means of representing lethal shooting.

A double tap is two quick successive hits. To quantify this to players it is two successive hits no more than a second apart.

The double tap is lethal. Double tap means dead!

Counting Shots

Not all hits will be double taps. So for single hits. Those more than a second apart there is a counting system. It works like this

1 hit: Wounded but can carry on 2 hits: Wounded must fall to the ground and needs help from another player to carry on 3 hits: Unconscious. Will die unless medical treatment given in less than 5 minutes 4 hits: Unconscious. Will die unless medical treatment is given in two minutes 5 hits: or more: Dead

This is brutal. It points to the only way not to have casualties and dead people is to avoid combat.

Once gunplay starts people will fall.

But then horror is a major part of The Edits design. That includes the horror of senseless violence

What about bows?

Guns won’t be the only means of shooting people. In this post apocalyptic world there will bows of all descriptions and perhaps of fired weapons.

In order to maintain simplicity these will all follow the same rules for guns. Hits for bows count the same as guns.

Player Safety

I’m envisioning that all players will receive a safety brief regarding use of guns and other weapons. We want to make sure our players are safe and that starts with player training.

All weapons will have to be safety checked before use. So for anything that shoots something I’m planning a chronograph test before weapons are authorised for use in the game.


Last but not least is roleplay. The Edit should look great great. So all combat and injuries should be roleplayed at volume 11.

The image used for this piece does not come from The Edit. Its from Tank Larp
If this article makes you want to know more about Tank Larp then try here



We were sent this by Dennis Schwarz. It’s not the rules for a particular larp. What we have instead is the redistributable PDF for DKWDDk. Which is short for the German phrase ‘Du Kannst, Was Du Darstellen Kannst’. Translating to English it comes out as ‘You Can Do, What You Can Represent’ Dennis has provided us with some solid background :-

DKWDDK (Not a single LARP, but an “open” rule set)

DKWDDK is the set of rules used in the majority of German LARPs today. It is highly minimalistic, point- and mechanic-less, and strongly emphasizes player agency and self responsibility over organizer control or rulings. There are hundreds of events each year in Germany alone, while this set of rules – sometimes modified – is also used in Switzerland, Austria, and on occasion in a few other countries. The largest LARP currently using these rules is the “Epic Empires” LARP in Germany, which draws around 1500-2000 players each year. This ruleset is free to use and adapt by anyone.”  

Download the DKWDDK Rules

The rules can be downloaded and are free to use. If you do redistribute this PDF please keep the links /sources section intact.


Twin Mask – Fantasy LARP Rules with Character

It’s setting is Adelrune, a fantasy world in decline. Dragons are extinct and puritanical humans hunt down anything magical or non-human.

Its rulebook is available as a downloadable PDF.

About The RuleBook

Taking a look it is interesting. It goes straight into defining a character based on race, culture of origin and religion. Straight up no rules.  Instead, we are looking at the source material you need to create a character that is part of a society in the game.

I like putting roleplay aspects up front like this.

After that, it is the rules. Character creation is points first. 

We start with the possibility to fairly fine-tune background details. Such a being a noble or having a poor memory.  It’s an opportunity to balance not abilities but what kind of person your character is.

Personal skills get the same treatment. The rule book has an extensive list that players can purchase. Each race also gets a set of specific ‘Default’ skills.

I’ve always liked the idea of having something based on who you are where you come from. We all gain things from the place we live in.

This vein continues into extensive lists of abilities for different types of character.

It’s clear some thought has gone into these. As has those for the magic system.

Then we get to information about your character’s history and there is a twist here.

All characters are living after a sort of second chance. They have all died.  They have all returned from the dead. These deaths, must also be ’emotionally climatic’. No slipping off whilst sleeping then.

Something about this suggests to me that we are looking at a game with a heavy emphasis on roleplay.

After this, the book describes standardised calls and effect durations. The aim is simplicity. There’s a lot in the rulebook and this cuts down on having to remember a lot of details.

That’s another trademark of a roleplay first system.

Finally, we get to game policies and information about being in and out of character. Good that these are all in the rule book.

Twin Mask Rules – First Impression

I’ve never seen this game played. I am on the wrong continent. Yet I get the feeling that the writing isn’t just making rules. They are building a framework that people can run characters through.

That’s different to a lot of fantasy rules I see. Many feel like an attempt to recreate Dungeons and Dragons. Sure there are fantasy tropes here. The feeling though is that this is more about creating a place to build characters and tell stories.

My first thought on the page count was – this is too long. Know though I see why and it makes sense.

I rarely say that about long rulebooks.

How to Learn More About Twin Masks

Want Your Larp Rules Featured?

LARPBook, is looking to feature more sets of larp rules.

If you would like yours featured then fill in the form on this link.


LARP Rules for The Quota

We’re stepping away from Fantasy larp with this one. The Quota is set in a version of the UK that is a couple of years ahead of its original run. It’s a grown up game that focuses on the plight of refugees.   It’s rules reflect this. They are very tough on the player. By that I mean that combat is dangerous to the character. More so the physical possession and well being of the character are all at risk. Your characters possessions are stealable. Confiscation can happen. In the rules there are no complex methods for combat. The rules here are simple and clear. The accent is on role-play.   What you will find in the rules document is an outline of the games premise and a lot of detailed help. There are guides for every aspect of the game. It is a very practical guide to being the larp. The emphasis is understanding your terrible situation. There are also a small number of meta techniques. These allow the players to edit play as scenes progress. Reading them I can see that these should work in non destructive way. Maintaining immersion whilst sustaining player needs.   One last thing. The creators of this larp do not call this a rule book. It is a design document. That is very appropriate. It lays out the design behind how the larp will play.  

The Links

A Video

There is a video about The Quota. I’ll leave it here for you.


Thanks To

Simon Brind for getting this over to me  

LARP Rules for Castle Forged

These rules come as a series of web pages. Starting with a basic set that every player needs to know. Then expanding out into more specific abilities depending on character ability.

I see the sense in this. New players only need to know what they need. Yet there is a depth for those that want it or who need it as their game develops.

Using web pages for this helps with this kind of compartmentalisation.


What is Castle Forged?

It’s medieval fantasy larp based in Israel. It looks like its built as what someone in the UK would call a fest style larp. Hundreds of players. Four main player groups and a separate town group. I’m assuming the town is a central focal point.

The game gets described as open sandbox, PVP. So I am assuming that the players actions have an impact on the world and each other.


The Rules

The website has a mechanics section that contains the in game rules. At the time of writing there were some rule sections that needed filling in. I’m looking forward to see how this fill out.

These rules are in English, but be aware that the games language during play is Hebrew.

It also looks as if there is a Hebrew version of the website if preferred.

Collecting Larp Rules

LARPBook is collecting larp rules and we’d love to write a post about yours. Let us know where we can find them!

If you are interested in sharing larp rules this is where you learn more


The Forest Argent Larp Rules

What is Forest Argent?

I’d call it a very non-traditional fantasy larp. There are medieval elements, but also other things. The Forest connects worlds and times. It’s possible to encounter knights or strange elves. Also, steampunk strangeness and a world of manufactured beings.

It’s a wonderful mishmash of magic and mad science.

I’ve mentioned the Forest and its the great connector. A place that exists in and between the other realms the game draws on.

Forest Argent events run in the West of England in the main. Although for the right site they do travel further.  The play is split between monthly day events and around 4-weekend games.

The Rules

The link takes you to a download page where you will also see a basic introduction to the game.

Visit the Forest Argent Rules

Collecting Larp Rules

LARPBook is collecting larp rules and we’d love to write a post about yours. Let us know where we can find them! If you are interested in sharing larp rules this is where you learn more

LARP Rules, Sources and Scenarios

LARP Rules, Sources and Scenarios

Our hope when looking for larp rulebooks to share was that we’d find a diverse range of things to show you.

What we did not expect was to uncover treasure troves

This is exactly what has happened.

Larpages – 

Is a UK directory of all things larped. I’ved used them doing research before. Yet had never thought to look for rules.

It turns out that they have a list of rules that dates back over 20 years and it is an absolute find. Here is the link that you need

Please also remember that they are also looking for rules and other information. If you have anything to add to this list please send it to them.

Alexandria – 

Is a Danish site that also collates information about all things larp. This one was completely new to me and again it is quite the resource.

The link I sent to us takes you to downloadable self contained scenarios. Though not rules systems they are a fascinating take on larp design. One that differs from the more standard UK model.

The link is

Next Steps

We’re still collating information. Please feel free to send us in information about rulebooks, systems and so on. We have a number lined up for future release; but always want more.

Want to know more about this project? This post is where it all started


The image used on this post is the Whydah Gold. Full information from Wiki Media


The Amtgard Larp Rules

Amtgard Larp

Amtgard is a major fantasy boffer larp in the United States. It uses the common American convention of “chapters”. Chapters are clubs that agree to all play by the same rules. This allows  Amtgard to federate itself over a large area. The result is that you’ll find this system all over the USA and also in other continents. For example continental Europe.

The Larp Rule Books

As an organisation, it has developed considerable support for its members. This includes the rulebooks referenced via this post. In fact, it has its own library of books.

The link here not only gives access to the main rulebook. but also supporting monster rules. Additionally, there is support for chapters as well.

The Amtgard documents are here

However, if you need more information; it exists. There is a Wiki. And a rules discussion/clarification group on Facebook.

Want to See Your Larps Rulebook featured?

So Would we. Take a look at a the form on this post that describes our project to collate larp rules and we’ll be happy to add it.

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