A VideoThere is a video about The Quota. I’ll leave it here for you.
I see the sense in this. New players only need to know what they need. Yet there is a depth for those that want it or who need it as their game develops.
Using web pages for this helps with this kind of compartmentalisation.
It’s medieval fantasy larp based in Israel. It looks like its built as what someone in the UK would call a fest style larp. Hundreds of players. Four main player groups and a separate town group. I’m assuming the town is a central focal point.
The game gets described as open sandbox, PVP. So I am assuming that the players actions have an impact on the world and each other.
The website has a mechanics section that contains the in game rules. At the time of writing there were some rule sections that needed filling in. I’m looking forward to see how this fill out.
These rules are in English, but be aware that the games language during play is Hebrew.
It also looks as if there is a Hebrew version of the website if preferred.
LARPBook is collecting larp rules and we’d love to write a post about yours. Let us know where we can find them!
I’d call it a very non-traditional fantasy larp. There are medieval elements, but also other things. The Forest connects worlds and times. It’s possible to encounter knights or strange elves. Also, steampunk strangeness and a world of manufactured beings.
It’s a wonderful mishmash of magic and mad science.
I’ve mentioned the Forest and its the great connector. A place that exists in and between the other realms the game draws on.
Forest Argent events run in the West of England in the main. Although for the right site they do travel further. The play is split between monthly day events and around 4-weekend games.
The link takes you to a download page where you will also see a basic introduction to the game.
LARPBook is collecting larp rules and we’d love to write a post about yours. Let us know where we can find them! If you are interested in sharing larp rules this is where you learn more
Our hope when looking for larp rulebooks to share was that we’d find a diverse range of things to show you.
What we did not expect was to uncover treasure troves
This is exactly what has happened.
Is a UK directory of all things larped. I’ved used them doing research before. Yet had never thought to look for rules.
It turns out that they have a list of rules that dates back over 20 years and it is an absolute find. Here is the link that you need
Please also remember that they are also looking for rules and other information. If you have anything to add to this list please send it to them.
Is a Danish site that also collates information about all things larp. This one was completely new to me and again it is quite the resource.
The link I sent to us takes you to downloadable self contained scenarios. Though not rules systems they are a fascinating take on larp design. One that differs from the more standard UK model.
The link is
We’re still collating information. Please feel free to send us in information about rulebooks, systems and so on. We have a number lined up for future release; but always want more.
The image used on this post is the Whydah Gold. Full information from Wiki Media
Amtgard is a major fantasy boffer larp in the United States. It uses the common American convention of “chapters”. Chapters are clubs that agree to all play by the same rules. This allows Amtgard to federate itself over a large area. The result is that you’ll find this system all over the USA and also in other continents. For example continental Europe.
As an organisation, it has developed considerable support for its members. This includes the rulebooks referenced via this post. In fact, it has its own library of books.
The link here not only gives access to the main rulebook. but also supporting monster rules. Additionally, there is support for chapters as well.
However, if you need more information; it exists. There is a Wiki. And a rules discussion/clarification group on Facebook.
I’ve been thinking about the increasing diversity of larpers. Not so much in terms of race of religion. Rather I’m thinking about age. Now larpers are nice and inclusive. The hobby always has been and its something it should be proud of.
However we now have people who have been in larp in excess of 30 years. Also we are gaining new players of all ages young to old.
That worries me when it comes to points based character generation. In my experience (and please write in if you have different examples), points based characters all start with the same number of points. From these character skills are purchased. Its these skills that determines what the character can and cannot do.
This is great when we have a fairly non-diverse group of players. When apparent age, ability etc of the player are in a fairly narrow band. If that then gets wider is it fair? Should an 18 year old have the same abilities as someone in their mid twenties, thirties, or forties. What then happens when the negative aspects of age kick in as players enter their fifties, sixties or seventies.
Still I would like to see something to help people get into character. Especially if you are new to larp.
So what can we do to help a new player faced with list of skills make them feel as if the skills suits their characters or their age.
Put simply modify the number of points everyone gets by age. Build into this the effects of age so that actual life experience can be taken into account.
You might be old enough to play an expert at something but doesn’t mean to say you are. Where possible make one of the metics that determines character skill success role-palying. Is the role-player drawing on themselves enough to be convincing as someone who is or isn’t great at something.
I think this works well with combat skills. You cannot say you are an expert swordsman in a larp without actually having some skill. So let the rules state you have a skill, then it is your ability that determines the outcomes.
The characters skills are the skills purchased. But if you claim an expertise or lack of build up how you got to where you are in your character story and let bits of this out. So even if you are a 40 year novice – explain it. Perhaps your life has just taken a change? You’ve been put on a different path doing different things
Superficially this is similar to the last point but instead of any story element we have a central theme that is really worth exploring. The debilitating effects of age. People do not universally get better with age. There are things we get much worse at. What these are depends on the person but I’d call on the two most known – loss or physical ability or impairment of mental faculties as worth taking a look at. Sure its fun playing the unstoppable know all hero. But a person damaged by their age so that they have experience but little working skill. That’s interesting and also something that as a society we all need to learn more about.
I’ve recently run into two sets of rules. One is an updated rule book for the Croatian Terra Nova LARP. This book is published on Google Docs and according to old friend of LARP Book Ivan Zelac – anyone can make use of it.
The second is a general set of rules of romance in free form Larps.
So that’s two very different premised but since both are potentially very useful its only right that we link to them.
So here is the first of them. The full set rules of Terra Nova. This link gives you the version 2 Beta 3 set of rules. These are current at the time of writing.
Next we turn to the blog Four Letters At Random. These include a method to specify a characters in game position to sexuality and then follows this up with suggestions on how to play romance.
I hope that you find these useful.
The image used in this article is a simple crop of Flickr user Phil Roeder’s image of Recipes. You can learn more about this image and its licence here.
Sometimes on the Internet and you get lucky and this happened with my post about using the old Fantasy Standard of “He has the Strength of 10 men” in a LARP Rule.
Jeremy Springfield on Google+ put in a comment to me that explained the Siege Damage Rule used in a system he plays and it made a lot of sense to me. He has a post regarding this on his blog “A Gamers Life” which talks about this is in 4x LARP. It’s a good idea to take a look at this post: http://www.jeremyteague.com/2015/01/siege-damage-in-4x-larp.html
In the game that Jeremy plays in characters have 1 point of damage on all body areas and all normal weapons do 1 point of damage. This sounds like a system with the kind of combat you want to avoid – i.e. it is easy to get your character injured or killed. It also sounds like my kind of system – I like combat to be a scary and intense option,( I guess that’s my horror LARP background coming through).
However some characters do “Siege” damage. Siege damage is reserved for characters stronger than the average human and is reserved for large weapons. In this case any character hit with such a weapon takes 1 point of damage to all locations. Effectively incapacitating the character.
There is also an option for a sufficiently strong character to catch and throw back such weapons where appropriate – there is a great example of Trolls throwing boulders at characters. Which also includes the options for other similarly strong characters to catch and throw back the boulders.
This means you can simplify my original concept to.
All characters get 1 point in all locations – unless they have the strength of several men when it comes to handling damage
Exceptionally strong attacks can be reduced to a single call “Siege!” or something similar.
I think this could lend itself to
In modern terms perhaps a gun does 1 point of damage but an RPG does Siege damage.
What do you think?